This lesson uses Photoshop to manipulate creative commons images found on the Internet into an avatar which represents the persona or ethos from which the student will write on a course blog.
This lesson plan uses the interactive video game Mass Effect 1 (BioWare, 2007 for XBOX 360) to teach students about making situated speech acts that effectively address a certain audience in a particular rhetorical situation.
Incorporating TV Tropes (a wiki that catalogues narrative devices used across a variety of media) into your discussion of literary devices and encouraging students to talk about how narrative techniques across different genres and forms of media can assist in making these concepts intelligible and "real" to them.
Students use an online resource to learn some common ways that writers use a few "hard words". Then, with the children's game Madlibs serving as a model, students generate a template for a game in which they learn new words and collocations from their partners.
Following a detailed set of instructions, students use crayons (or other multi-colored writing utensils) to visually distinguish between certain elements of their papers. The result is a colorful paper that visually demarcates areas of text that may require revision.
In this lesson, students created Dipity timelines that allow them to integrate multi-media content into a temporal-sequential order. Taking the sources from their first essay, students reflect on the benefits of the multimedia/chronological presentation.
Using GoogleDocs, students create a group bibliography page to practice summarizing and evaluating a source. They then engage in an informal presentation of their source to the class.
The purpose of this lesson is to introduce the students to screen reader software, so that they will be aware of the challenges that blind people face in using web sites, and so that they can adjust their own sites to accomodate access for the visually challenged.
Using the extremely user-friendly online video creation tool, Animoto, students create short commercials pitching (potentially) odd combinations of products to target audiences (pianos to businessmen, running shoes to retirees, etc.)
For this assignment students use Photoshop to create a visual depiction or information graphic (infographic) of an essay. This infographic will focus on the interrelation and visual communication of ideas rather than statistics (as in traditional/popular infographics).
The assignment allows students to discuss their literary close-reading essays with each other, while also attempting to coordinate those close-readings with larger thematic issues discussed in class. The idea is to use individual words to learn more about global concerns in a literary text.
This assignment asks students to engage in an uncommon form of literary analysis, where the goal is to determine the significance of location and travel in the novel. The entire class collaborates in creating a Google map of all of the places that Humbert Humbert travels to in Lolita.
During the workshop-style lesson, students will learn about the literary and rhetorical aspects of selection and juxtaposition. This assignment introduces students to ways of finding public domain music and audio clips of literary and rhetorical value.
In this assignment, students learn about the importance of protecting their information and image online, and in turn, take measures to delete themselves from the myraid places where they are visible/vulnerable.
This assignment is purposefully simple because its serves as a diagnostic for students' levels of functional digital literacy in programs like Photoshop and Jing. It also serves to familiarize some students with these programs, and with the processes necessary for maintaining their class blogs.
Using procedural, verbal, visual and aural rhetoric, students work in teams ona multimedia presentation that outlines a video game prototype and the ways it makes arguments.