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Video games

Defamiliarized Keyboards and Embodied Writing

Falling down in QWOP

This assignment is geared toward getting students to begin thinking, talking, and writing about how writing is a deeply embodied practice.  I ask students to play two games (QWOP and GIRP) that reconfigure how we engage the keyboard as a material object. 

Using MASS EFFECT 1 to Teach “Critical Situations”

Three characters converse using the dialogue wheel in Mass Effect One

This lesson plan uses the interactive video game Mass Effect 1 (BioWare, 2007 for XBOX 360) to teach students about making situated speech acts that effectively address a certain audience in a particular rhetorical situation.

Prototyping Procedural Rhetoric

Atari joystick

Using procedural, verbal, visual and aural rhetoric, students work in teams on a multimedia presentation that outlines a video game prototype and the ways it makes arguments.

Procedural Rhetoric: Analyzing Video Games

Screen shot of September 12 Video Game Instructions

This activity asks students to practice rhetorical analysis with reference to Ian Bogost's understanding of "procedural rhetoric." This mode of rhetoric focuses on the ways that procedures, processes, logics, and rules can be expressive and persuasive.

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