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 <title>DWRL Lesson Plans - Video games</title>
 <link>https://lessonplans.dwrl.utexas.edu/tags/video-games</link>
 <description></description>
 <language>en</language>
<item>
 <title>Defamiliarized Keyboards and Embodied Writing</title>
 <link>https://lessonplans.dwrl.utexas.edu/content/defamiliarized-keyboards-and-embodied-writing</link>
 <description>&lt;div class=&quot;field field-name-field-author field-type-taxonomy-term-reference field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Author:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/plan-author/steven-j-lemieux&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Steven J. LeMieux&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-lpimage field-type-image field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;img typeof=&quot;foaf:Image&quot; src=&quot;https://lessonplans.dwrl.utexas.edu/sites/default/files/qwop2.png&quot; width=&quot;487&quot; height=&quot;487&quot; alt=&quot;Falling down in QWOP&quot; title=&quot;QWOP&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-imcred field-type-text-long field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Image Credit:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Screenshot from &lt;a href=&quot;http://www.foddy.net/Athletics.html&quot; target=&quot;_blank&quot;&gt;QWOP&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-overview field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Brief Assignment Overview:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p class=&quot;MsoNormal&quot;&gt;This assignment is geared toward getting students to begin thinking, talking, and writing about how writing is a deeply embodied practice. &amp;nbsp;I ask students to play two games (QWOP&amp;nbsp;and&amp;nbsp;GIRP)&amp;nbsp;that reconfigure how we engage the keyboard as a material object.&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-tags field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt; Type of Assignment:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/assignment-type/class-exercise&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;In-class Exercise&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-length field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Assignment Length:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/52&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Partial Class Period&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/taxonomy/term/51&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Single Class Period&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedagogical-goals-digital- field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Pedagogical Goals - Digital Literacy:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-digital-literacy/accessibility&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Accessibility&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/pedagogical-goals-digital-literacy/open-access-software&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Open Access Software&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-digital-literacy/video-games&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Video Games&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedgoals field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Additional Pedagogical Goals:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Reflection, Digital Literacy, Technology, Materiality&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-mediareqs field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Media Requirements:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/60&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Technology-Based Classroom (computers for each student)&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-materials field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Required Materials:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Computer-consoles for each student&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.foddy.net/Athletics.html&quot; target=&quot;_blank&quot;&gt;QWOP&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.foddy.net/GIRP.html&quot; target=&quot;_blank&quot;&gt;GIRP&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-timeline field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Timeline for Optimal Use:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/57&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Early in the Semester&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-description field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Full Assignment Description:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;In this assignment I ask students to play two games, QWOP and GIRP, both can be found at &lt;a href=&quot;http://www.foddy.net/&quot; title=&quot;Foddy.net website&quot;&gt;foddy.net&lt;/a&gt;. Both games demand that the player engage the standard computer keyboard in strange ways. In QWOP the player controls the calves and thighs of a runner with four keys (Q,W, O,P), and in GIRP the player scales a cliff by pressing and holding keys in a Twister-like fashion.&lt;/p&gt;&lt;p&gt;Before we begin playing games I like to engage the class in a brief discussion about the various experiences that they have had with different writing tools. You can ask them about the mechanical aspects of learning how to write—big red pencils and pencil grips, left and right handedness, print and cursive, timed writings, touch typing, etc. The goal here is to begin students thinking about writing as a physical, embodied practice.&lt;/p&gt;&lt;p&gt;Next, introduce students to QWOP. I like having them jump right in without any exterior explanation or videos of successful runs. The key with QWOP is making sure that student’s engage it as a serious experience. It is worth spending a decent amount of time actually paying the game (roughly 10 minutes)—the general impulse is to try it several times (less than a minute with the game) and give up. For this assignment to work you really want your students to struggle.&lt;/p&gt;&lt;p&gt;After the first few minutes you can encourage your students to think about how their legs work. Have them move around in class, get them thinking about their bodies (legs and fingers both). At this point I like to show videos of successful playthroughs (easily found on youtube). Have them play until you are satisfied with their effort.&lt;/p&gt;&lt;p&gt;Next, start up GIRP. It is less confusing that QWOP, and I have found that students take to it somewhat more readily, so an instructional video isn’t necessarily necessary. Have them play through GIRP in roughly the same manner that they went through QWOP (a serious engagement).&lt;/p&gt;&lt;p&gt;Once they have spent a fair amount of time thinking and playing and working with the games have your students immediately (prior to any organized discussion) write short reflections on their experiences with the games and writing as an embodied practice. Having them jump through these different keyboard uses and configurations quickly works well.&lt;/p&gt;&lt;p&gt;Once they have finished writing I like to give students the opportunity to discuss both games (and at this point it can be fun to have willing students show off their QWOP and GIRP skills for the class) and the relationship between the games and their fingers and the keyboard. Once both games have been discussed you can shift discussion back toward the more general topic of embodied writing that class began with. Ask your students to think specifically about how they have situated their writing practice in the past (where do they write? on what? when?). Guide them toward the notion that there is nothing natural about any of our writing practices and that any rhetorical situation also includes the various writing technologies we engage.&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-preparation field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Suggestions for Instructor Preparation:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Be sure to play QWOP and GIRP with as much seriousness as you expect from your students before you begin the lesson.&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-istructions field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Instructions For Students:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Since this is an in-class assignment you can follow the above description. Here are the key activities.&amp;nbsp;&lt;/p&gt;&lt;ol&gt;&lt;li&gt;Discuss writing as a material, embodied practice&lt;/li&gt;&lt;li&gt;Play QWOP -&amp;nbsp;Move, think about how your legs work&lt;/li&gt;&lt;li&gt;Play GIRP -Move, think both about the odd finger configurations the game demands and standard touch typing.&lt;/li&gt;&lt;li&gt;Write a short reflection about your experiences with both games and writing more broadly.&lt;/li&gt;&lt;li&gt;Discuss the games and the relationships we have with writing, our bodies, and writing tools.&amp;nbsp;&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-evaluation field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Evaluation Suggestions:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;I generally have students upload their short reflections to their course blogs.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-notes field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Notes on Reception, Execution, etc.:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;The key to this assignment is having students take the games seriously. It is incredibly easy to play for a minute than give up. You really need to work at getting your students engaged with the game (having them move and think about their bodies and the game and the keyboard works well). &amp;nbsp;In general I have found that students readily engage in discussion about this topic—especially when it comes to relating how they learned to write. In the end it is worth remembering that the goal of the lesson is to begin thinking about writing differently rather than to beat QWOP and GIRP.&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-coursetype field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Course Type:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/course-type/introductory-writing-course&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Introductory Writing Course&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-course field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Course Description:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;This assignment works in both early, general rhetoric/composition courses and in rhetoric courses geared toward more specific topic (video games, digital media, technology).&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-lptags field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Tags:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/qwop&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;QWOP&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/girp&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;GIRP&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/video-games&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Video games&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/materiality&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Materiality&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/41&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Classroom Discussion&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/technology&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Technology&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/embodiment&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Embodiment&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/keyboard&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Keyboard&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/gaming&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Gaming&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;ul class=&quot;links inline&quot;&gt;&lt;li class=&quot;addtoany first last&quot;&gt;&lt;span&gt;&lt;span class=&quot;a2a_kit a2a_target addtoany_list&quot; id=&quot;da2a_1&quot;&gt;
      
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 <pubDate>Fri, 25 Jan 2013 20:50:37 +0000</pubDate>
 <dc:creator>LeMieux</dc:creator>
 <guid isPermaLink="false">68 at https://lessonplans.dwrl.utexas.edu</guid>
 <comments>https://lessonplans.dwrl.utexas.edu/content/defamiliarized-keyboards-and-embodied-writing#comments</comments>
</item>
<item>
 <title>Using MASS EFFECT 1 to Teach “Critical Situations”</title>
 <link>https://lessonplans.dwrl.utexas.edu/content/using-mass-effect-1-teach-%E2%80%9Ccritical-situations%E2%80%9D</link>
 <description>&lt;div class=&quot;field field-name-field-author field-type-taxonomy-term-reference field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Author:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/plan-author/chris-ortiz-y-prentice&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Chris Ortiz y Prentice&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-lpimage field-type-image field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;img typeof=&quot;foaf:Image&quot; src=&quot;https://lessonplans.dwrl.utexas.edu/sites/default/files/Mass%20Effect%20lesson%20plan_0.jpg&quot; width=&quot;500&quot; height=&quot;313&quot; alt=&quot;Three characters converse using the dialogue wheel in Mass Effect One&quot; title=&quot;Mass Effect 1&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-imcred field-type-text-long field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Image Credit:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;unknown&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-overview field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Brief Assignment Overview:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;This lesson plan uses the interactive video game &lt;em&gt;Mass Effect 1&lt;/em&gt; (BioWare, 2007 for XBOX 360) to teach students about making situated speech acts that effectively address a certain audience in a particular rhetorical situation.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-tags field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt; Type of Assignment:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/assignment-type/class-exercise&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;In-class Exercise&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-length field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Assignment Length:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/53&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;One-Two Class Periods&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedagogical-goals-rhetoric field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Pedagogical Goals - Rhetoric:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/audience&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Audience&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/deliberative&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Deliberative&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/ethos&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Ethos&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/rhetorical-analysis&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Rhetorical Analysis&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedagogical-goals-digital- field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Pedagogical Goals - Digital Literacy:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-digital-literacy/video-games&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Video Games&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedgoals field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Additional Pedagogical Goals:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;I use &lt;em&gt;Mass Effect &lt;/em&gt;as a rhetorical modeling technology that affords for students to “play” in and with rhetorical situations in order to expand students’ understanding of the following notions:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;“rhetorical situation”&lt;/li&gt;&lt;li&gt;“rhetorical purpose”&lt;/li&gt;&lt;li&gt;“rhetorical appeal”&lt;/li&gt;&lt;li&gt;“intended audience”&lt;/li&gt;&lt;li&gt;“stakeholder”&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-mediareqs field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Media Requirements:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/61&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Media Console/Projector&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/taxonomy/term/60&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Technology-Based Classroom (computers for each student)&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-materials field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Required Materials:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;X-Box 360 linked up to the over-head projector&lt;/p&gt;&lt;p&gt;Mass Effect 1&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-timeline field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Timeline for Optimal Use:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/57&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Early in the Semester&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-description field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Full Assignment Description:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;The situation is that you, the gamer, are playing as Commander Shepard, captain of the starship Normandy. You have just been assigned a mission by Milky Way’s “United Nations” to save the galaxy from an evil master-mind species of Borg-like computer-assimilators. Shepard is considered by some of the galaxy’s denizens to be a savior who will bring peace to a warring galaxy, yet Shepard is considered by others to be a no-good, power-grubbing, monomaniac. Mass Effect 1 leaves developing Shepard’s character up to the gamer. Will you play to forge a coalition between alien species or will you play to better the position of the human species on the galitco-political stage?&lt;/p&gt;&lt;p&gt;In the scene I have the students play, Shepard has just been given full command over the Normandy and s/he (the character’s gender is player selectable) is about to give a speech to the crew to rally them behind her/him. The Normandy’s crew is unlike that of any other human-military vessel, since it is composed of both humans and aliens. Shepard’s crew is highly distrustful of one another and of Shepard. The purpose of Shepard’s speech is thus to build trust among the crew by getting them fired up about their mission. You the gamer get to choose Shepherd’s rhetorical decisions, while the character/avatar Shepard “decides” how to articulate your rhetorical decisions.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=auLSXw-h0M0&quot;&gt;&amp;nbsp;See this YouTube video for further illustration.&lt;/a&gt;&lt;/p&gt;&lt;p&gt;I have one student play through the scenario in class. As she or he is playing, I ask the other students to observe 1) the crew’s reaction to each rhetorical decision, and 2) the way in which Shepard translates the player’s rhetorical stimuli into actual language. I also ask them to consider why might the game award certain rhetorical decisions with “paragon” points and others with “renegade” points. Then, I have another student play through the same scenario, and ask the observing students the same questions. Finally, I lead a discussion where we discuss the different choices the game affords and the rhetorical consequences of each decision.&lt;/p&gt;&lt;p&gt;My purpose, ultimately, is to get the students to see how Shepard’s rhetorical decisions are afforded by the rhetorical situation. As a modeling technology, Mass Effect 1 puts the gamer into a rhetorical situation through the character/avatar Shepard. By allowing the gamer to experiment with the different sorts of appeals Shepard uses to get the audience to believe his or her claims, while simultaneously providing a perspective from which the gamer can judge the consequences of Shepard’s rhetorical decisions, Mass Effect 1 positions the gamer at once “inside” and “outside” the game. Rhetorical modeling technologies like Mass Effect are thus particularly useful pedagogical tools because they afford positions from which students can both “play” and “observe”—two fundamental ingredients of effective learning.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-preparation field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Suggestions for Instructor Preparation:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;I’ve played the game up to the relevant scene and saved it just before this scene several times. Use saves 22-24 (at 1hour 42min into the game) to run this lesson. If you’re careful not to save the game over any of these saved games, you can use the same load point each time you play through the scenario. I saved it several times just in case you accidentally save over one of the games (since in Mass Effect, you can’t go back but only start over).&lt;/p&gt;&lt;p&gt;The scene itself lasts about one and half minutes, so you should be able to play it through several times before moving on to questions and discussion.In order to start the scene, walk Shepard&#039;s character into the starship Normandy. To select rhetorical options, push and hold the left thumbstick in the direction of the option, and push A.&lt;/p&gt;&lt;p&gt;I use this plan on the day the students turn in their final &quot;short assignment&quot; essay. At this point in the semester, the students tend to be a little burned-out and maintaining their interest can be difficult. I frame this plan as a sort of &quot;reward&quot; for their hard work: since we are playing and talking about a video game, students consider this a &quot;fun&quot; day, which has the added advantage of getting them to think about rhetoric in a low-pressure environment. The lesson plan thus requires no pre-class preparation, but you could append a homework assignment (see questions below).&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-istructions field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Instructions For Students:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Take notes while you watch. After you’ve watched several play-throughs, answer the following questions:&lt;/p&gt;&lt;p&gt;1)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; When does the game give you a chance to make decisions? In other words, at what points in Shepard’s speech does the game offer you decisions?&lt;/p&gt;&lt;p&gt;2)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; What decisions can you make? (Try to make a list as you watch).&lt;/p&gt;&lt;p&gt;3)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; How does Shepard articulate the option you choose? In other words, how does what Shepard says differ from what you ask her to say? (Use direct quotations to answer this question).&lt;/p&gt;&lt;p&gt;4)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; How does Shepard’s overall speech change depending on the paths you take?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; a)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; First, think about where Shepard invents her ethos in the speech. How does this ethos change depending on the decisions you make? Be specific.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; b)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Now think about where Shepard appeals to her crews values (that is, where does Shepard try to evoke an emotion from her audience. How does this pathos change depending on the decisions you make? Be specific.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; c)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Finally, think about where Shepard reasons with her audience. Can you change this logos by making different rhetorical decisions? If so, where does this happen?&lt;/p&gt;&lt;p&gt;5)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Is there one decision that changes the speech more drastically than others? If so, how does that decision change the speech: does it send it in a new “direction”? does it change its purpose? does it make Shepard seem like a different sort of person?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; a)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Why should that decision change the speech more drastically than others?&lt;/p&gt;&lt;p&gt;6)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; How does the crew react differently depending on the sorts of speeches you give?&lt;/p&gt;&lt;p&gt;7)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Why do you think some speech-paths earn “paragon” points, while others earn “renegade” points?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; a)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; What implicit criteria is being used to judge your decisions?&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-evaluation field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Evaluation Suggestions:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Because I intend this lesson to offer a low-stake opportunity for students to re-learn some of the concepts I introduced earlier in the semester, I grade this assignment as complete/incomplete.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-notes field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Notes on Reception, Execution, etc.:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;I was thrilled with my students responses to the game. I had several different students play through the same scene, choosing different rhetorical options each time. Depeding on how you play, the camera shoots to different sections of Shepard&#039;s audience (who also react differently depending on what Shepard says. In one shot, for instance, an alien species either crosses his arms and turns away from his human crew-mates or uncrosses his arms and turns towards them depending on whether Shepard emphasizes the superiority of humans to other species or humans&#039; willingness to cooperate with other species). Students wanted to discover every possible audience reaction, and they were helping each other to select options we hadn&#039;t yet tried. (Students would say, &quot;oh! try that one, because that will bring up all those other options, and we&#039;ve only tried one so far). This way of thinking led into a wonderful discussion about how persuasive essays are &quot;modular,&quot; so that decisions you make early on in the paper afford other rhetorical options later on at the same time that they take some options out of play. I wouldn&#039;t have been able to explain this complex concept had not the students been playing around with the way rhetorical decisions lead on to others.&lt;/p&gt;&lt;p&gt;I might have used this lesson plan earlier in the semester to introduce the notion of &quot;critical situations,&quot; or to teach the concepts of &quot;ethos.&quot; Next time, I also intend to incorporate this plan into an assignment series that will take up more than one day. I think the pedagogical value of the lesson would have been more fully realized had I required the students to transfer their interactive/visual experience onto paper, either by having them systematically answer the questions above, or by completing a correlated writing assignment. (For instance, you might have students mind-map their own Essays 3 by translating them into &quot;Mass Effect-style&quot; rhetorical prompts: what rhetorical tactics were available to you in the first paragraph? which did you choose? which further rhetorical options were opened up by that decision? and so on).&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-resources field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Additional Resources:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Once you&#039;ve put the disc into the XBox, be careful not to disturb the console (in particular, do NOT move the console from vertical to horizontal, or vice versa, while the disc is running, as this will gouge and ruin the disc). I recommend laying the console down flat to play the game; otherwise, the disc might make a distracting rattle while it runs.&lt;/p&gt;&lt;p&gt;My other plan, &quot;&lt;a href=&quot;http://lessonplans.dwrl.utexas.edu/content/using-mass-effect-1-teach-%E2%80%9Ccritical-situations%E2%80%9D&quot; title=&quot;Using Mind-Maps to Make Modular Arguments, MASS EFFECT Style&quot;&gt;Using Mind-Maps to Make Modular Arguments, MASS EFFECT Style&lt;/a&gt;,&quot; pairs nicely with this exercise.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-coursetype field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Course Type:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/course-type/introductory-writing-course&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Introductory Writing Course&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-course field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Course Description:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;RHE306,&amp;nbsp; A course in argumentation that situates rhetoric as an art of civic discourse.&amp;nbsp;It is designed to enhance students’ ability to analyze the various positionsheld in any public debate and to advocate their own position effectively.&amp;nbsp;Students’ work in this course will help them advance the critical writing and reading skills they will need to succeed in courses for their major and university degree. &lt;span style=&quot;font-size: 12pt;&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-lptags field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Tags:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/critical-situations&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Critical situations&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/ethos&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Ethos&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/procedural-rhetoric&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Procedural rhetoric&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/rhetorical-situation&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Rhetorical Situation&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/video-games&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Video games&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/games-based-learning&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Games Based Learning&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/mass-effect&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Mass Effect&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;ul class=&quot;links inline&quot;&gt;&lt;li class=&quot;addtoany first last&quot;&gt;&lt;span&gt;&lt;span class=&quot;a2a_kit a2a_target addtoany_list&quot; id=&quot;da2a_2&quot;&gt;
      
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&lt;/ul&gt;</description>
 <pubDate>Thu, 06 Sep 2012 17:14:50 +0000</pubDate>
 <dc:creator>OyP</dc:creator>
 <guid isPermaLink="false">72 at https://lessonplans.dwrl.utexas.edu</guid>
 <comments>https://lessonplans.dwrl.utexas.edu/content/using-mass-effect-1-teach-%E2%80%9Ccritical-situations%E2%80%9D#comments</comments>
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 <title>Prototyping Procedural Rhetoric</title>
 <link>https://lessonplans.dwrl.utexas.edu/content/prototyping-procedural-rhetoric</link>
 <description>&lt;div class=&quot;field field-name-field-author field-type-taxonomy-term-reference field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Author:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/plan-author/scott-nelson&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Scott Nelson&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-lpimage field-type-image field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;img typeof=&quot;foaf:Image&quot; src=&quot;https://lessonplans.dwrl.utexas.edu/sites/default/files/Atari-Joystick.jpg&quot; width=&quot;500&quot; height=&quot;500&quot; alt=&quot;Atari joystick&quot; title=&quot;Atari joystick&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-imcred field-type-text-long field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Image Credit:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Scott Nelson&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-overview field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Brief Assignment Overview:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Using procedural, verbal, visual and aural rhetoric, students work in teams on&lt;span&gt;&amp;nbsp;&lt;/span&gt;a multimedia presentation that outlines a video game prototype and the ways it makes arguments. While this lesson plan was designed for a course centered on video games and the arguments they make, it can be adapted to any 309K topic if the instructor is willing to discuss procedural rhetoric with students. Additionally, the lesson plan outlined here is the &quot;Cadillac&quot; version, in that it uses multimedia to present the procedural arguments students devise. A simpler version with pen and paper can be used instead, where students storyboard a video game and its procedures.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-tags field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt; Type of Assignment:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/50&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Major Course Project&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-length field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Assignment Length:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/assignment-length/course-unit&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Course Unit&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedagogical-goals-rhetoric field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Pedagogical Goals - Rhetoric:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/arrangement&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Arrangement&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/audience&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Audience&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/delivery&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Delivery&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/procedural-rhetoric&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Procedural Rhetoric&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/visual-rhetoric&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Visual Rhetoric&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedagogical-goals-writing field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Pedagogical Goals - Writing:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-writing/organization&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Organization&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/pedagogical-goals-writing/technical-writing&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Technical Writing&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedagogical-goals-digital- field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Pedagogical Goals - Digital Literacy:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-digital-literacy/collaboration&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Collaboration&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/pedagogical-goals-digital-literacy/multimedia&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Multimedia&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-digital-literacy/presentations&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Presentations&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/pedagogical-goals-digital-literacy/remediation&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Remediation&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-digital-literacy/video-games&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Video Games&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedgoals field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Additional Pedagogical Goals:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;The goals for this lesson is to have students think about multiple modes of communication and the affordances and constraints of each mode when arguing. By the end of the lesson, students should leverage verbal, visual, aural, and procedural rhetoric to argue their case for making their video game.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-mediareqs field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Media Requirements:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/61&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Media Console/Projector&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/taxonomy/term/60&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Technology-Based Classroom (computers for each student)&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-materials field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Required Materials:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;computers, various multimedia authoring software (e.g., Photoshop, Audactiy, Camtasia, Illustrator, Flash, Game Salad, etc.)&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-timeline field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Timeline for Optimal Use:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/59&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Late in the Semester&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-description field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Full Assignment Description:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Unit 3 will work toward a concept of a single video game produced by you in groups. You will work in groups to design a game that puts forth an argument about the world. Topics will vary with your interests, but research will be necessary to discover the background of the issue and to be able to mount your own procedural arguments. In addition to why your argument is important and the right course of action to take, you&#039;ll need to outline the basic plot of the game (if there is one), the characters (if there are any), and most importantly, how the procedures enacted in the game make the argument you say they do.&lt;/p&gt;&lt;p&gt;This project will proceed through two stages:&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Stage 1:&lt;/p&gt;&lt;p&gt;Your group will research and write a classical argument on a topic of your group&#039;s choosing (within reason). In writing this paper, you should go beyond public web research and pay attention to classical appeals. This paper should have a real target audience and the argument should be tailored to them. You are encouraged to use supplementary digital media, but it is not required at this stage. Use all available means to you: books in UT&#039;s libraries, articles in the private databases, government documents, UT&#039;s video game archive, interviews, etc. Your group should keep a working annotated bibliography of the sources you research, and this bibliography can be used as a Learning Record work sample.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Stage 2:&lt;/p&gt;&lt;p&gt;Your group will craft a proposal and presentation for a socially conscious video game development company. Working from your Stage 1 deliverable, you will proceduralize the reasons from your argument into actions taken within a video game. Your group will then present a digital media &quot;pitch&quot; to a development company about why this argument is important and what the game would be like.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;h3&gt;Deliverables:&lt;/h3&gt;&lt;p&gt;Stage 1:&lt;/p&gt;&lt;p&gt;Your initial argument should be between 1500 to 2200 words. Include any necessary digital media you believe adds to the focus of your paper. Be sure to indicate at the top of your paper who your audience is. All of your citations within the paper should be done in MLA format, and you should include a Works Cited. If you feel some other format beyond a Word document would be better to present this deliverable, run it by me first, and we can work something out.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Stage 2 (group):&lt;/p&gt;&lt;p&gt;1. A digital media presentation given by your group to a philanthropically-minded video game development company. That is, you don&#039;t have to sell them on the idea that games can persuade, but you do have to convince them that your argument is important and it can be argued procedurally. The presentation should last approximately 20 minutes (Also, be prepared for about 10 minutes of questions afterward.), and should incorporate some form of digital media. For example, you could create a short film, a machinima using an existing game platform, an animation or animatic using Flash, static image promotional materials using Photoshop, remixed sounds &amp;amp; music, or even a working prototype using Game Salad. Remember that the digital media must be rhetorically constructed. If your group is having trouble coming up with your presentation format, schedule a meeting time with me and I can give you some ideas. I&#039;m not looking for prowess with a particular program. You&#039;re encouraged to step outside your comfort zone with regard to digital media production programs, and as such, I&#039;m looking for professionalism, not a professional-quality product.&amp;nbsp;&amp;nbsp;&lt;/p&gt;&lt;p&gt;2. A proposal that explains your game and its argument (with digital media supplements as necessary). We will cover the parts of a proposal in class, and you should use your Stage 1 deliverable as your Background section (with some tweaking). Think of this proposal as a document for board members who couldn&#039;t attend your presentation; it ties together all of your digital media artifacts in your presentation for those who couldn&#039;t be there. This document is also important for submitting your project to the Journal for Undergraduate Media Projects (see below), as it will contextualize your digital media artifacts.&lt;/p&gt;&lt;p&gt;3. A brief (one paragraph per group member) email to me evaluating your group members&#039; performance throughout the project.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-preparation field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Suggestions for Instructor Preparation:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Since this lesson plan is fairly involved and takes up one paper unit, some preparation is necessary. Students will need to be familiar with procedural rhetoric beforehand, and for maximum effect, it would help to go over basic principles of visual and aural rhetoric as well. Matt King has outlined an excellent &lt;a href=&quot;http://www.dwrl.utexas.edu/content/procedural-rhetoric-analyzing-video-games&quot; target=&quot;_blank&quot;&gt;lesson plan for analyzing the procedural rhetorics of Serious Games&lt;/a&gt;, and I implemented a similar lesson plan in a prior unit to accustom students to the procedural rhetoric used by others. It is important that students understand the concept of procedural enthymemes, outlined in Ian Bogost&#039;s Persuasive Game: The Expressive Value of Video Games. The first chapter of the book can be found on the &lt;a href=&quot;http://mitpress.mit.edu/books/chapters/0262026147chap1.pdf&quot; title=&quot;Chapter one of Ian Bogost&#039;s Presuasive Games&quot;&gt;MIT press website&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&amp;nbsp;For basic training in multimedia authoring, the Web has a variety of free tutorials to instruct you and your students. I hold three multimedia authoring workshops, each designed as a elementary overview to Photoshop, Audacity, and Camtasia. For Photoshop, I show students &lt;a href=&quot;http://www.mydamnchannel.com/You_Suck_at_Photoshop/Season_1/1DistortWarpandLayerEffects_1373.aspx&quot; target=&quot;_blank&quot;&gt;You Suck at Photoshop&lt;/a&gt;, a tongue-in-cheek tutorial series covering basic layers, masks, cropping, cutting and photomontaging. Audacity&#039;s website has &lt;a href=&quot;http://audacity.sourceforge.net/manual-1.2/tutorials.html&quot; target=&quot;_blank&quot;&gt;a list of tutorials&lt;/a&gt; for getting started with the program, and TechSmith provides &lt;a href=&quot;http://www.techsmith.com/learn/camtasia/&quot; target=&quot;_blank&quot;&gt;excellent tutorials for Camtasia&lt;/a&gt;, most of which can be accessed through the program&#039;s interface on demand.&lt;/p&gt;&lt;p&gt;My aim in having students create multimedia is to get them used to some of these programs&#039; graphical user interfaces, the metaphors of which get repeated across different programs. If you feel this step is too involved, the lesson plan can be implemented using pen and paper is less time (about 1-2 class periods). Creating multimedia artifacts seems to get the students more invested in the project, but the major aims of the lesson plan can be achieved through just having students think about procedural rhetoric and how to create procedural arguments.&lt;/p&gt;&lt;p&gt;Prior to this lesson plan, students wrote a standard classical argument to an audience of their choice. Since I&#039;m having students create multimedia (which is a time-intensive endeavor), each group turned in one paper that was researched and written collaboratively. If you choose to not have them create multimedia, then a possible alternative would be to have students read each others&#039; final arguments in small groups, and then each group chooses one argument to proceduralize.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-istructions field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Instructions For Students:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Unit 3 will work toward a concept of a single video game produced by you in groups.&lt;/p&gt;&lt;p&gt;A philanthropic organization has agreed to meet with you about funding your Serious Game. You are tasked with creating a multimedia presentation for this organization that argues why your game is important for the audience you chose, and how you plan to proceduralize this argument into a video game.&lt;/p&gt;&lt;p&gt;The presentation should last approximately 15-20 minutes, and should incorporate some form of digital media. For example, you could create a short film, a machinima using an existing game platform, static image promotional materials using Photoshop, remixed sounds &amp;amp; music, or even a working prototype. If your group is having trouble coming up with your presentation format, schedule a meeting time with me and I can give you some ideas. Outstanding presentations will be submitted to the &lt;a href=&quot;http://jump.cwrl.utexas.edu/&quot; target=&quot;_blank&quot;&gt;Journal for Undergraduate Multimedia Projects&lt;/a&gt;, a peer-reviewed online journal.&lt;/p&gt;&lt;p&gt;Pay close attention to the rhetorical choices you make in creating your multimedia artifacts. How does the use of jump cuts in your video juxtapose two ideas? How does the addition of music to a scene argue for a particular interpretation? How do the visual elements of your game cover work together to argue your point?&lt;/p&gt;&lt;p&gt;The most important part of this assignment, however, is the procedures you use to enact your argument. To proceduralize your argument, you&#039;ll need to think of both the reasons you have for your thesis being the way to think or what to do, and the assumptions your audience already holds about the topic. Think of the &quot;gap&quot; in a procedural enthymeme, the logical step you have players enact. What will your video game ask the player to do? How can these actions argue either implicitly or explicitly for your thesis?&lt;/p&gt;&lt;p&gt;Note: if you choose the non-multimedia route, I would suggest revising the multimedia paragraphs to outline a deliverable of storyboard sketches and text.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-evaluation field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Evaluation Suggestions:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p class=&quot;MsoNormal&quot;&gt;Since I use the Learning Record Online for evaluation, this assignment was not graded. However, the processes students used in participating in this project can be used in their Learning Record assessment. In addition to the various documentation of their process, I require each student to submit an evaluation of their group&#039;s work. Both the documentation and their group&#039;s assessment can be used in the Learning Record.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;Were I to use this in a &quot;traditional&quot; assessment course, I would most likely assign a completion grade. If students focus too much on the product, I believe it could stunt some of their personal growth. For example, if the assignment had an evaluation at the end, some students may be more inclined to stick with what they know and not branch out into using other programs for multimedia authorship. The quality of the final product is not what&#039;s important here (as this isn&#039;t a course in how to use Photoshop professionally), but instead the processes they used to collaborate and proceduralize arguments.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-notes field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Notes on Reception, Execution, etc.:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p class=&quot;MsoNormal&quot;&gt;So far, there has been an overwhelmingly positive response to this project. Students have pushed the boundaries of the assignment, opting for multimedia authoring tools not covered in the class and investing themselves in creating fascinating games. One group decided to use the game Little Big Planet, not as a platform for their game, but instead as a presentation platform (something I might look into in further lesson plans), while another is using the program Game Salad to prototype their game. The goals of getting students immersed in a project and thinking creatively about multimedia authoring seem to have been met.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;I approached the multimedia component as studio work, where students learn basic principles from the workshops, but are free to develop other skills and teach them to the rest of the class (myself included). I believe this freedom led to much of the innovative work on the students&#039; part.&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;Were I to change anything in the lesson plan, it would probably be the amount of time needed to complete it. I, personally, am interested in multimodal scholarship, but would also like to see how the &quot;pared down&quot; version of this lesson plan would pan out. Is it the multimedia that is engrossing students, or the prototyping of the game?&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-coursetype field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Course Type:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/course-type/intermediate-writing-course&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Intermediate Writing Course&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/course-type/introductory-writing-course&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Introductory Writing Course&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-course field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Course Description:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p class=&quot;MsoNormal&quot;&gt;This course seeks to explore video games as a moderndiscursive medium. Far from being mere “mindless entertainment,” many videogames make explicit or implicit arguments about gender and sexuality, economicsystems, corporate practices, geopolitics, and both real and imaginedsocieties. What arguments do these simulations and simulacra mount about howthe world is? What arguments do they mount about how the world should be?&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;Much of the past and current study of digital rhetoric seemsto look at the content of computers through applying older means ofrhetorical analysis, looking at the text and images contained on computersrather than the processes through which this content is represented. What weseek to explore is a relatively new field—procedural rhetoric—and the ways thisnew field can inform video game criticism. How do the procedures inherent invideo games make arguments about the world?&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-lptags field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Tags:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/prototyping&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Prototyping&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/procedural-rhetoric&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Procedural rhetoric&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/argument&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Argument&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/video-games&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Video games&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/multimedia-presentation&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Multimedia Presentation&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/group-project&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Group Project&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;ul class=&quot;links inline&quot;&gt;&lt;li class=&quot;addtoany first last&quot;&gt;&lt;span&gt;&lt;span class=&quot;a2a_kit a2a_target addtoany_list&quot; id=&quot;da2a_3&quot;&gt;
      
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&lt;/ul&gt;</description>
 <pubDate>Mon, 11 Jun 2012 20:37:04 +0000</pubDate>
 <dc:creator>Scott Nelson</dc:creator>
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 <comments>https://lessonplans.dwrl.utexas.edu/content/prototyping-procedural-rhetoric#comments</comments>
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 <title>Procedural Rhetoric: Analyzing Video Games</title>
 <link>https://lessonplans.dwrl.utexas.edu/content/procedural-rhetoric-analyzing-video-games</link>
 <description>&lt;div class=&quot;field field-name-field-author field-type-taxonomy-term-reference field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Author:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/plan-author/matt-king&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Matt King&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-lpimage field-type-image field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;img typeof=&quot;foaf:Image&quot; src=&quot;https://lessonplans.dwrl.utexas.edu/sites/default/files/Screen%20shot%202012-05-10%20at%2010.58.02%20AM.png&quot; width=&quot;500&quot; height=&quot;371&quot; alt=&quot;Screen shot of September 12 Video Game Instructions&quot; title=&quot;September 12 Game Instructions&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-imcred field-type-text-long field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Image Credit:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;&lt;a href=&quot;http://www.newsgaming.com/games/index12.htm&quot;&gt;September 12th.&lt;/a&gt;&amp;nbsp;A game making an argument about our response to terrorism.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-overview field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Brief Assignment Overview:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;This activity asks students to practice rhetorical analysis with reference to Ian Bogost&#039;s understanding of &quot;procedural rhetoric.&quot; This mode of rhetoric focuses on the ways that procedures, processes, logics, and rules can be expressive and persuasive. Video games offer particularly rich embodiments of procedural rhetoric. Analyzing the procedures and logics embedded within video games allows students to practice a new mode of rhetorical analysis on texts that many students are familiar with but that rarely become objects of study in academic settings.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-tags field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt; Type of Assignment:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/assignment-type/class-exercise&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;In-class Exercise&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-length field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Assignment Length:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/52&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Partial Class Period&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedagogical-goals-rhetoric field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Pedagogical Goals - Rhetoric:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/logos&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Logos&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/procedural-rhetoric&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Procedural Rhetoric&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/rhetorical-analysis&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Rhetorical Analysis&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/topoi&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Topoi&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/visual-rhetoric&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Visual Rhetoric&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedagogical-goals-writing field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Pedagogical Goals - Writing:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-writing/invention&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Invention&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedagogical-goals-digital- field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Pedagogical Goals - Digital Literacy:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-digital-literacy/multimedia&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Multimedia&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/pedagogical-goals-digital-literacy/open-access-software&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Open Access Software&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-digital-literacy/video-games&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Video Games&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedgoals field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Additional Pedagogical Goals:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Rhetorical analysis, introduction to procedural rhetoric&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-mediareqs field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Media Requirements:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/60&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Technology-Based Classroom (computers for each student)&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-materials field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Required Materials:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Students can access many games online. For these games, students would need access to the internet on machines that support Flash animations. If the activity were done outside of class, it could incorporate any gaming systems to which students have access.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-timeline field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Timeline for Optimal Use:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/56&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Useful Anytime&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-description field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Full Assignment Description:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Today, you will be playing a video game and analyzing its procedural rhetoric. As you play the game, you should keep the following questions in mind:&lt;/p&gt;&lt;p&gt;- What are the rules of the system?&lt;/p&gt;&lt;p&gt;- What is the significance of these rules (over other rules)?&lt;/p&gt;&lt;p&gt;- What claims about the world do these rules make?&lt;/p&gt;&lt;p&gt;- How do I respond to those claims?&lt;/p&gt;&lt;p&gt;[note to instructors: these questions come from Bogost]&lt;/p&gt;&lt;p&gt;Once you have finished the game or played it enough to understand its rules, write out your responses to these questions.&lt;/p&gt;&lt;p&gt;[note to instructors: it will be up to you to guide students to the game and to let them know where to write their responses]&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-preparation field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Suggestions for Instructor Preparation:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;The first step in preparation for this activity would involve some reading. Ian Bogost develops the concept of procedural rhetoric in his book Persuasive Games: The Expressive Power of Videogames. The preface and the first chapter of the book are particularly helpful, and sample copies of these can be found &lt;a href=&quot;http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;amp;tid=11152&amp;amp;mode=toc&quot;&gt;here&lt;/a&gt;. Instructors would need to understand procedural rhetoric well enough to discuss it with students. The selections from Bogost are generally accessible enough that students could read them as well.&lt;/p&gt;&lt;p&gt;The next preparatory step would be deciding which game to have students play. There are a number of games online that students can play in 10-30 minutes. Theoretically, this activity could be done with any game, although I like to have students play games that are in some way &quot;serious&quot; or &quot;political&quot; or otherwise rhetorically charged. Here are some games I&#039;ve used:&lt;/p&gt;&lt;p&gt;- &lt;a href=&quot;http://hcsoftware.sourceforge.net/passage/&quot;&gt;Passage.&lt;/a&gt; This game makes an argument about life, relationships, and achievement.&lt;/p&gt;&lt;p&gt;- &lt;a href=&quot;http://armorgames.com/play/6244/every-day-the-same-dream&quot; target=&quot;_blank&quot;&gt;Every Day the Same Dream&lt;/a&gt;.&amp;nbsp; This game makes a different sort of argument about life, relationships, and achievement, focusing on the routine of office work.&lt;/p&gt;&lt;p&gt;- &lt;a href=&quot;http://www.newsgaming.com/games/index12.htm&quot;&gt;September 12th.&lt;/a&gt; This games makes an argument about our response to terrorism.&lt;/p&gt;&lt;p&gt;- &lt;a href=&quot;http://www.heybabygame.com/info.php&quot; target=&quot;_blank&quot;&gt;Hey Baby Game&lt;/a&gt;.&amp;nbsp; This game puts the player in the role of a woman who is continuously confronted by men hitting on her.&amp;nbsp; You get to shoot them.&lt;/p&gt;&lt;p&gt;- &lt;a href=&quot;http://www.stfj.net/index2.php?project=art/2009/loselose&quot;&gt;Lose/Lose.&lt;/a&gt; You and your students shouldn&#039;t actually play this game because it deletes files on your computer, but your students can watch the video to understand the procedural rhetoric of the game.&lt;/p&gt;&lt;p&gt;- &lt;a href=&quot;http://www.dwrl.utexas.edu/students/rhetorical-peaks&quot;&gt;Rhetorical Peaks.&lt;/a&gt; Created by the DWRL, this game presents students with a murder mystery and ultimately asks them to reflect on their own analytic and argumentative procedures.&lt;/p&gt;&lt;p&gt;In addition to reading Bogost and selecting a game, you might consider setting up a page for this activity on a class site/forum/wiki if you are using one. You can find the in-class activities I did with my students &lt;a href=&quot;http://rhe312.pbworks.com/2-23+Passage&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://rhe312.pbworks.com/4-13+Video+Games&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;All preparation before class will probably take 1-3 hours. In class, you will probably need to spend at least 10-15 minutes introducing procedural rhetoric to students and setting up the activity. Depending on the game (and perhaps allowing students to play a game multiple times), game play will take 10-30 minutes. I like to give students 10-15 minutes to write up their responses to the activity. Class discussion about the activity could last 10-30 minutes. So, the activity could be completed in 45 minutes but could also take upwards of 90 minutes.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-istructions field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Instructions For Students:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Today, you will be playing a video game and analyzing its procedural rhetoric. As you play the game, you should keep the following questions in mind:&lt;/p&gt;&lt;p&gt;- What are the rules of the system?&lt;/p&gt;&lt;p&gt;- What is the significance of these rules (over other rules)?&lt;/p&gt;&lt;p&gt;- What claims about the world do these rules make?&lt;/p&gt;&lt;p&gt;- How do I respond to those claims?&lt;/p&gt;&lt;p&gt;[note to instructors: these questions come from Bogost]&lt;/p&gt;&lt;p&gt;Once you have finished the game or played it enough to understand its rules, write out your responses to these questions.&lt;/p&gt;&lt;p&gt;[note to instructors: it will be up to you to guide students to the game and to let them know where to write their responses]&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-evaluation field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Evaluation Suggestions:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;I have only used this activity in class as a way of helping students practice rhetorical analysis. Evaluation was based only on completion.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-notes field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Notes on Reception, Execution, etc.:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;My Writing in Digital Environments class had already played Rhetorical Peaks and discussed video games more generally, so they were not surprised to be analyzing games in class. Most students enjoyed the activity and were excited to realize and think through the ways that games can make arguments. Students who were already gamers were the main ones somewhat disappointed by the activity; they were less inclined to find these short and &quot;serious&quot; games enjoyable.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-resources field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Additional Resources:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;It could be helpful to refer to Ian Bogost&#039;s &lt;a href=&quot;http://www.bogost.com/&quot;&gt;site&lt;/a&gt; for more of his writings and some of the games he has designed. The DWRL&#039;s own &lt;a href=&quot;http://www.dwrl.utexas.edu/students/rhetorical-peaks&quot;&gt;Rhetorical Peaks&lt;/a&gt; takes a different approach to the question of procedural rhetoric by asking students to reflect on their own analytical and argumentative procedures.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-coursetype field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Course Type:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/course-type/intermediate-writing-course&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Intermediate Writing Course&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/course-type/introductory-writing-course&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Introductory Writing Course&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-course field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Course Description:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;While digital technologies make available a range of tools that shape our physical interactions with the world in new ways, they also offer us new metaphors, new ways of talking about these interactions, and new ways of organizing ideas. To use a favorite term of twentieth-century rhetorician Kenneth Burke, these technologies make available new possibilities for identification. In the 2.0 world, we not only find new ways to identify and form communities with others; we also experience a shift in the process of self-identification and in the ways we define ourselves.&lt;/p&gt;&lt;p&gt;This class will explore a range of digital technologies and writing environments as well as the discourses surrounding them to give students a more thorough understanding of the ways that they have already begun to establish virtual identities and of new possibilities for digital identity formation. By exploring and participating in these technologies and discourses, we will hope to achieve the following course goals:&lt;/p&gt;&lt;p&gt;- Continue to develop rhetoric skills related to summary, analysis, and argumentation;&lt;br&gt; - Gain fluency in digital technologies and examine the ways that these tools shift our understandings of rhetoric and writing;&lt;br&gt; - Identify and participate in conversations surrounding writing in digital environments.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-lptags field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Tags:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/analysis&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Analysis&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/gaming&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Gaming&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/video-games&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Video games&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/procedural-rhetoric&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Procedural rhetoric&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;ul class=&quot;links inline&quot;&gt;&lt;li class=&quot;addtoany first last&quot;&gt;&lt;span&gt;&lt;span class=&quot;a2a_kit a2a_target addtoany_list&quot; id=&quot;da2a_4&quot;&gt;
      
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 <pubDate>Mon, 16 Apr 2012 16:16:43 +0000</pubDate>
 <dc:creator>King</dc:creator>
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