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Procedural rhetoric

Using Mind-Maps to Make Modular Arguments, MASS EFFECT Style

Nova Mind Map with Many Arms

This lesson is best used in conjunction with “Using Mass Effect 1 to teach critical situations," which can be found under that title on this site.

Using MASS EFFECT 1 to Teach “Critical Situations”

Three characters converse using the dialogue wheel in Mass Effect One

This lesson plan uses the interactive video game Mass Effect 1 (BioWare, 2007 for XBOX 360) to teach students about making situated speech acts that effectively address a certain audience in a particular rhetorical situation.

Prototyping Procedural Rhetoric

Atari joystick

Using procedural, verbal, visual and aural rhetoric, students work in teams on a multimedia presentation that outlines a video game prototype and the ways it makes arguments.

Close Reading Through Interactive Storytelling

students create games based on scenes or passages from a novel

In this assignment, my students used a game-authoring platform called ARIS (Augmented Reality and Interactive Storytelling) to create augmented reality games based on scenes or passages from novels studied in our course.

Procedural Rhetoric: Analyzing Video Games

Screen shot of September 12 Video Game Instructions

This activity asks students to practice rhetorical analysis with reference to Ian Bogost's understanding of "procedural rhetoric." This mode of rhetoric focuses on the ways that procedures, processes, logics, and rules can be expressive and persuasive.

Using Inform7 to Make Procedural Arguments

Interactive fiction project using Inform7 focusing on environmental issues.

My students had been studying communities of their choice all semester. For the last unit, I asked them to contribute their perspective on their communities in two ways: first, in a more traditional editorial-length argument, and then through an interactive, procedural text using Inform7.

Procedural Enthymeme with Inform7

Screenshot of Inform7 Interface

Even though we use enthymemes in our everyday speech, teaching the concept presents difficulties. By making enthymemes in the interactive fiction design system Inform7, students develop a deep understanding of implied reasoning.

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