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Video Games

"Creating" Visual Rhetoric Through Student-Designed Flash Games

This assignment gives students a chance to make their own (very elementary) argumentative, flash game. By actively engaging in the process of game design, students will have to think through their intentions and the process of piecing together visual, aural, and verbal rhetoric.

Flash Games and Visual Rhetoric

Image of Pokemon characters re-designed by Peta for its Flash game

This assignment pushes students to recognize the layers of rhetoric and propaganda embedded in something as visual and auditory as a flash game.

Defamiliarized Keyboards and Embodied Writing

Falling down in QWOP

This assignment is geared toward getting students to begin thinking, talking, and writing about how writing is a deeply embodied practice.  I ask students to play two games (QWOP and GIRP) that reconfigure how we engage the keyboard as a material object. 

Using MASS EFFECT 1 to Teach “Critical Situations”

Three characters converse using the dialogue wheel in Mass Effect One

This lesson plan uses the interactive video game Mass Effect 1 (BioWare, 2007 for XBOX 360) to teach students about making situated speech acts that effectively address a certain audience in a particular rhetorical situation.

Prototyping Procedural Rhetoric

Atari joystick

Using procedural, verbal, visual and aural rhetoric, students work in teams on a multimedia presentation that outlines a video game prototype and the ways it makes arguments.

Close Reading Through Interactive Storytelling

students create games based on scenes or passages from a novel

In this assignment, my students used a game-authoring platform called ARIS (Augmented Reality and Interactive Storytelling) to create augmented reality games based on scenes or passages from novels studied in our course.

Procedural Rhetoric: Analyzing Video Games

Screen shot of September 12 Video Game Instructions

This activity asks students to practice rhetorical analysis with reference to Ian Bogost's understanding of "procedural rhetoric." This mode of rhetoric focuses on the ways that procedures, processes, logics, and rules can be expressive and persuasive.

Using Inform7 to Make Procedural Arguments

Interactive fiction project using Inform7 focusing on environmental issues.

My students had been studying communities of their choice all semester. For the last unit, I asked them to contribute their perspective on their communities in two ways: first, in a more traditional editorial-length argument, and then through an interactive, procedural text using Inform7.

Procedural Enthymeme with Inform7

Screenshot of Inform7 Interface

Even though we use enthymemes in our everyday speech, teaching the concept presents difficulties. By making enthymemes in the interactive fiction design system Inform7, students develop a deep understanding of implied reasoning.

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