<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xml:base="https://lessonplans.dwrl.utexas.edu"  xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
 <title>DWRL Lesson Plans - Gaming</title>
 <link>https://lessonplans.dwrl.utexas.edu/tags/gaming</link>
 <description></description>
 <language>en</language>
<item>
 <title>Defamiliarized Keyboards and Embodied Writing</title>
 <link>https://lessonplans.dwrl.utexas.edu/content/defamiliarized-keyboards-and-embodied-writing</link>
 <description>&lt;div class=&quot;field field-name-field-author field-type-taxonomy-term-reference field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Author:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/plan-author/steven-j-lemieux&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Steven J. LeMieux&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-lpimage field-type-image field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;img typeof=&quot;foaf:Image&quot; src=&quot;https://lessonplans.dwrl.utexas.edu/sites/default/files/qwop2.png&quot; width=&quot;487&quot; height=&quot;487&quot; alt=&quot;Falling down in QWOP&quot; title=&quot;QWOP&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-imcred field-type-text-long field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Image Credit:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Screenshot from &lt;a href=&quot;http://www.foddy.net/Athletics.html&quot; target=&quot;_blank&quot;&gt;QWOP&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-overview field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Brief Assignment Overview:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p class=&quot;MsoNormal&quot;&gt;This assignment is geared toward getting students to begin thinking, talking, and writing about how writing is a deeply embodied practice. &amp;nbsp;I ask students to play two games (QWOP&amp;nbsp;and&amp;nbsp;GIRP)&amp;nbsp;that reconfigure how we engage the keyboard as a material object.&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-tags field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt; Type of Assignment:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/assignment-type/class-exercise&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;In-class Exercise&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-length field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Assignment Length:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/52&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Partial Class Period&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/taxonomy/term/51&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Single Class Period&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedagogical-goals-digital- field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Pedagogical Goals - Digital Literacy:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-digital-literacy/accessibility&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Accessibility&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/pedagogical-goals-digital-literacy/open-access-software&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Open Access Software&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-digital-literacy/video-games&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Video Games&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedgoals field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Additional Pedagogical Goals:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Reflection, Digital Literacy, Technology, Materiality&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-mediareqs field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Media Requirements:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/60&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Technology-Based Classroom (computers for each student)&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-materials field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Required Materials:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Computer-consoles for each student&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.foddy.net/Athletics.html&quot; target=&quot;_blank&quot;&gt;QWOP&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.foddy.net/GIRP.html&quot; target=&quot;_blank&quot;&gt;GIRP&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-timeline field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Timeline for Optimal Use:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/57&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Early in the Semester&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-description field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Full Assignment Description:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;In this assignment I ask students to play two games, QWOP and GIRP, both can be found at &lt;a href=&quot;http://www.foddy.net/&quot; title=&quot;Foddy.net website&quot;&gt;foddy.net&lt;/a&gt;. Both games demand that the player engage the standard computer keyboard in strange ways. In QWOP the player controls the calves and thighs of a runner with four keys (Q,W, O,P), and in GIRP the player scales a cliff by pressing and holding keys in a Twister-like fashion.&lt;/p&gt;&lt;p&gt;Before we begin playing games I like to engage the class in a brief discussion about the various experiences that they have had with different writing tools. You can ask them about the mechanical aspects of learning how to write—big red pencils and pencil grips, left and right handedness, print and cursive, timed writings, touch typing, etc. The goal here is to begin students thinking about writing as a physical, embodied practice.&lt;/p&gt;&lt;p&gt;Next, introduce students to QWOP. I like having them jump right in without any exterior explanation or videos of successful runs. The key with QWOP is making sure that student’s engage it as a serious experience. It is worth spending a decent amount of time actually paying the game (roughly 10 minutes)—the general impulse is to try it several times (less than a minute with the game) and give up. For this assignment to work you really want your students to struggle.&lt;/p&gt;&lt;p&gt;After the first few minutes you can encourage your students to think about how their legs work. Have them move around in class, get them thinking about their bodies (legs and fingers both). At this point I like to show videos of successful playthroughs (easily found on youtube). Have them play until you are satisfied with their effort.&lt;/p&gt;&lt;p&gt;Next, start up GIRP. It is less confusing that QWOP, and I have found that students take to it somewhat more readily, so an instructional video isn’t necessarily necessary. Have them play through GIRP in roughly the same manner that they went through QWOP (a serious engagement).&lt;/p&gt;&lt;p&gt;Once they have spent a fair amount of time thinking and playing and working with the games have your students immediately (prior to any organized discussion) write short reflections on their experiences with the games and writing as an embodied practice. Having them jump through these different keyboard uses and configurations quickly works well.&lt;/p&gt;&lt;p&gt;Once they have finished writing I like to give students the opportunity to discuss both games (and at this point it can be fun to have willing students show off their QWOP and GIRP skills for the class) and the relationship between the games and their fingers and the keyboard. Once both games have been discussed you can shift discussion back toward the more general topic of embodied writing that class began with. Ask your students to think specifically about how they have situated their writing practice in the past (where do they write? on what? when?). Guide them toward the notion that there is nothing natural about any of our writing practices and that any rhetorical situation also includes the various writing technologies we engage.&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-preparation field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Suggestions for Instructor Preparation:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Be sure to play QWOP and GIRP with as much seriousness as you expect from your students before you begin the lesson.&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-istructions field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Instructions For Students:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Since this is an in-class assignment you can follow the above description. Here are the key activities.&amp;nbsp;&lt;/p&gt;&lt;ol&gt;&lt;li&gt;Discuss writing as a material, embodied practice&lt;/li&gt;&lt;li&gt;Play QWOP -&amp;nbsp;Move, think about how your legs work&lt;/li&gt;&lt;li&gt;Play GIRP -Move, think both about the odd finger configurations the game demands and standard touch typing.&lt;/li&gt;&lt;li&gt;Write a short reflection about your experiences with both games and writing more broadly.&lt;/li&gt;&lt;li&gt;Discuss the games and the relationships we have with writing, our bodies, and writing tools.&amp;nbsp;&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-evaluation field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Evaluation Suggestions:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;I generally have students upload their short reflections to their course blogs.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-notes field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Notes on Reception, Execution, etc.:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;The key to this assignment is having students take the games seriously. It is incredibly easy to play for a minute than give up. You really need to work at getting your students engaged with the game (having them move and think about their bodies and the game and the keyboard works well). &amp;nbsp;In general I have found that students readily engage in discussion about this topic—especially when it comes to relating how they learned to write. In the end it is worth remembering that the goal of the lesson is to begin thinking about writing differently rather than to beat QWOP and GIRP.&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-coursetype field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Course Type:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/course-type/introductory-writing-course&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Introductory Writing Course&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-course field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Course Description:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;This assignment works in both early, general rhetoric/composition courses and in rhetoric courses geared toward more specific topic (video games, digital media, technology).&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-lptags field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Tags:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/qwop&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;QWOP&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/girp&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;GIRP&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/video-games&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Video games&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/materiality&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Materiality&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/41&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Classroom Discussion&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/technology&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Technology&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/embodiment&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Embodiment&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/keyboard&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Keyboard&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/gaming&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Gaming&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;ul class=&quot;links inline&quot;&gt;&lt;li class=&quot;addtoany first last&quot;&gt;&lt;span&gt;&lt;span class=&quot;a2a_kit a2a_target addtoany_list&quot; id=&quot;da2a_1&quot;&gt;
      
      &lt;a class=&quot;a2a_dd addtoany_share_save&quot; href=&quot;https://www.addtoany.com/share_save#url=https%3A%2F%2Flessonplans.dwrl.utexas.edu%2Fcontent%2Fdefamiliarized-keyboards-and-embodied-writing&amp;amp;title=Defamiliarized%20Keyboards%20and%20Embodied%20Writing&quot;&gt;&lt;img src=&quot;/sites/all/modules/addtoany/images/share_save_171_16.png&quot; width=&quot;171&quot; height=&quot;16&quot; alt=&quot;Share/Save&quot;/&gt;&lt;/a&gt;
      
    &lt;/span&gt;
    &lt;script type=&quot;text/javascript&quot;&gt;
&lt;!--//--&gt;&lt;![CDATA[//&gt;&lt;!--
da2a.script_load();
//--&gt;&lt;!]]&gt;
&lt;/script&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;</description>
 <pubDate>Fri, 25 Jan 2013 20:50:37 +0000</pubDate>
 <dc:creator>LeMieux</dc:creator>
 <guid isPermaLink="false">68 at https://lessonplans.dwrl.utexas.edu</guid>
 <comments>https://lessonplans.dwrl.utexas.edu/content/defamiliarized-keyboards-and-embodied-writing#comments</comments>
</item>
<item>
 <title>Procedural Rhetoric: Analyzing Video Games</title>
 <link>https://lessonplans.dwrl.utexas.edu/content/procedural-rhetoric-analyzing-video-games</link>
 <description>&lt;div class=&quot;field field-name-field-author field-type-taxonomy-term-reference field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Author:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/plan-author/matt-king&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Matt King&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-lpimage field-type-image field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;img typeof=&quot;foaf:Image&quot; src=&quot;https://lessonplans.dwrl.utexas.edu/sites/default/files/Screen%20shot%202012-05-10%20at%2010.58.02%20AM.png&quot; width=&quot;500&quot; height=&quot;371&quot; alt=&quot;Screen shot of September 12 Video Game Instructions&quot; title=&quot;September 12 Game Instructions&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-imcred field-type-text-long field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Image Credit:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;&lt;a href=&quot;http://www.newsgaming.com/games/index12.htm&quot;&gt;September 12th.&lt;/a&gt;&amp;nbsp;A game making an argument about our response to terrorism.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-overview field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Brief Assignment Overview:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;This activity asks students to practice rhetorical analysis with reference to Ian Bogost&#039;s understanding of &quot;procedural rhetoric.&quot; This mode of rhetoric focuses on the ways that procedures, processes, logics, and rules can be expressive and persuasive. Video games offer particularly rich embodiments of procedural rhetoric. Analyzing the procedures and logics embedded within video games allows students to practice a new mode of rhetorical analysis on texts that many students are familiar with but that rarely become objects of study in academic settings.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-tags field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt; Type of Assignment:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/assignment-type/class-exercise&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;In-class Exercise&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-length field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Assignment Length:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/52&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Partial Class Period&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedagogical-goals-rhetoric field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Pedagogical Goals - Rhetoric:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/logos&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Logos&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/procedural-rhetoric&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Procedural Rhetoric&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/rhetorical-analysis&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Rhetorical Analysis&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/topoi&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Topoi&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-rhetoric/visual-rhetoric&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Visual Rhetoric&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedagogical-goals-writing field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Pedagogical Goals - Writing:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-writing/invention&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Invention&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedagogical-goals-digital- field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Pedagogical Goals - Digital Literacy:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-digital-literacy/multimedia&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Multimedia&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/pedagogical-goals-digital-literacy/open-access-software&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Open Access Software&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/pedagogical-goals-digital-literacy/video-games&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Video Games&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-pedgoals field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Additional Pedagogical Goals:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Rhetorical analysis, introduction to procedural rhetoric&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-mediareqs field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Media Requirements:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/60&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Technology-Based Classroom (computers for each student)&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-materials field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Required Materials:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Students can access many games online. For these games, students would need access to the internet on machines that support Flash animations. If the activity were done outside of class, it could incorporate any gaming systems to which students have access.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-timeline field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Timeline for Optimal Use:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/taxonomy/term/56&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Useful Anytime&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-description field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Full Assignment Description:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Today, you will be playing a video game and analyzing its procedural rhetoric. As you play the game, you should keep the following questions in mind:&lt;/p&gt;&lt;p&gt;- What are the rules of the system?&lt;/p&gt;&lt;p&gt;- What is the significance of these rules (over other rules)?&lt;/p&gt;&lt;p&gt;- What claims about the world do these rules make?&lt;/p&gt;&lt;p&gt;- How do I respond to those claims?&lt;/p&gt;&lt;p&gt;[note to instructors: these questions come from Bogost]&lt;/p&gt;&lt;p&gt;Once you have finished the game or played it enough to understand its rules, write out your responses to these questions.&lt;/p&gt;&lt;p&gt;[note to instructors: it will be up to you to guide students to the game and to let them know where to write their responses]&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-preparation field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Suggestions for Instructor Preparation:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;The first step in preparation for this activity would involve some reading. Ian Bogost develops the concept of procedural rhetoric in his book Persuasive Games: The Expressive Power of Videogames. The preface and the first chapter of the book are particularly helpful, and sample copies of these can be found &lt;a href=&quot;http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;amp;tid=11152&amp;amp;mode=toc&quot;&gt;here&lt;/a&gt;. Instructors would need to understand procedural rhetoric well enough to discuss it with students. The selections from Bogost are generally accessible enough that students could read them as well.&lt;/p&gt;&lt;p&gt;The next preparatory step would be deciding which game to have students play. There are a number of games online that students can play in 10-30 minutes. Theoretically, this activity could be done with any game, although I like to have students play games that are in some way &quot;serious&quot; or &quot;political&quot; or otherwise rhetorically charged. Here are some games I&#039;ve used:&lt;/p&gt;&lt;p&gt;- &lt;a href=&quot;http://hcsoftware.sourceforge.net/passage/&quot;&gt;Passage.&lt;/a&gt; This game makes an argument about life, relationships, and achievement.&lt;/p&gt;&lt;p&gt;- &lt;a href=&quot;http://armorgames.com/play/6244/every-day-the-same-dream&quot; target=&quot;_blank&quot;&gt;Every Day the Same Dream&lt;/a&gt;.&amp;nbsp; This game makes a different sort of argument about life, relationships, and achievement, focusing on the routine of office work.&lt;/p&gt;&lt;p&gt;- &lt;a href=&quot;http://www.newsgaming.com/games/index12.htm&quot;&gt;September 12th.&lt;/a&gt; This games makes an argument about our response to terrorism.&lt;/p&gt;&lt;p&gt;- &lt;a href=&quot;http://www.heybabygame.com/info.php&quot; target=&quot;_blank&quot;&gt;Hey Baby Game&lt;/a&gt;.&amp;nbsp; This game puts the player in the role of a woman who is continuously confronted by men hitting on her.&amp;nbsp; You get to shoot them.&lt;/p&gt;&lt;p&gt;- &lt;a href=&quot;http://www.stfj.net/index2.php?project=art/2009/loselose&quot;&gt;Lose/Lose.&lt;/a&gt; You and your students shouldn&#039;t actually play this game because it deletes files on your computer, but your students can watch the video to understand the procedural rhetoric of the game.&lt;/p&gt;&lt;p&gt;- &lt;a href=&quot;http://www.dwrl.utexas.edu/students/rhetorical-peaks&quot;&gt;Rhetorical Peaks.&lt;/a&gt; Created by the DWRL, this game presents students with a murder mystery and ultimately asks them to reflect on their own analytic and argumentative procedures.&lt;/p&gt;&lt;p&gt;In addition to reading Bogost and selecting a game, you might consider setting up a page for this activity on a class site/forum/wiki if you are using one. You can find the in-class activities I did with my students &lt;a href=&quot;http://rhe312.pbworks.com/2-23+Passage&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://rhe312.pbworks.com/4-13+Video+Games&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;All preparation before class will probably take 1-3 hours. In class, you will probably need to spend at least 10-15 minutes introducing procedural rhetoric to students and setting up the activity. Depending on the game (and perhaps allowing students to play a game multiple times), game play will take 10-30 minutes. I like to give students 10-15 minutes to write up their responses to the activity. Class discussion about the activity could last 10-30 minutes. So, the activity could be completed in 45 minutes but could also take upwards of 90 minutes.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-istructions field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Instructions For Students:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;Today, you will be playing a video game and analyzing its procedural rhetoric. As you play the game, you should keep the following questions in mind:&lt;/p&gt;&lt;p&gt;- What are the rules of the system?&lt;/p&gt;&lt;p&gt;- What is the significance of these rules (over other rules)?&lt;/p&gt;&lt;p&gt;- What claims about the world do these rules make?&lt;/p&gt;&lt;p&gt;- How do I respond to those claims?&lt;/p&gt;&lt;p&gt;[note to instructors: these questions come from Bogost]&lt;/p&gt;&lt;p&gt;Once you have finished the game or played it enough to understand its rules, write out your responses to these questions.&lt;/p&gt;&lt;p&gt;[note to instructors: it will be up to you to guide students to the game and to let them know where to write their responses]&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-evaluation field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Evaluation Suggestions:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;I have only used this activity in class as a way of helping students practice rhetorical analysis. Evaluation was based only on completion.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-notes field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Notes on Reception, Execution, etc.:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;My Writing in Digital Environments class had already played Rhetorical Peaks and discussed video games more generally, so they were not surprised to be analyzing games in class. Most students enjoyed the activity and were excited to realize and think through the ways that games can make arguments. Students who were already gamers were the main ones somewhat disappointed by the activity; they were less inclined to find these short and &quot;serious&quot; games enjoyable.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-resources field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Additional Resources:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;It could be helpful to refer to Ian Bogost&#039;s &lt;a href=&quot;http://www.bogost.com/&quot;&gt;site&lt;/a&gt; for more of his writings and some of the games he has designed. The DWRL&#039;s own &lt;a href=&quot;http://www.dwrl.utexas.edu/students/rhetorical-peaks&quot;&gt;Rhetorical Peaks&lt;/a&gt; takes a different approach to the question of procedural rhetoric by asking students to reflect on their own analytical and argumentative procedures.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-coursetype field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Course Type:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/course-type/intermediate-writing-course&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Intermediate Writing Course&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/course-type/introductory-writing-course&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Introductory Writing Course&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-course field-type-text-long field-label-above&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Course Description:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;While digital technologies make available a range of tools that shape our physical interactions with the world in new ways, they also offer us new metaphors, new ways of talking about these interactions, and new ways of organizing ideas. To use a favorite term of twentieth-century rhetorician Kenneth Burke, these technologies make available new possibilities for identification. In the 2.0 world, we not only find new ways to identify and form communities with others; we also experience a shift in the process of self-identification and in the ways we define ourselves.&lt;/p&gt;&lt;p&gt;This class will explore a range of digital technologies and writing environments as well as the discourses surrounding them to give students a more thorough understanding of the ways that they have already begun to establish virtual identities and of new possibilities for digital identity formation. By exploring and participating in these technologies and discourses, we will hope to achieve the following course goals:&lt;/p&gt;&lt;p&gt;- Continue to develop rhetoric skills related to summary, analysis, and argumentation;&lt;br&gt; - Gain fluency in digital technologies and examine the ways that these tools shift our understandings of rhetoric and writing;&lt;br&gt; - Identify and participate in conversations surrounding writing in digital environments.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-lptags field-type-taxonomy-term-reference field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Tags:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/analysis&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Analysis&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/gaming&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Gaming&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/tags/video-games&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Video games&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/tags/procedural-rhetoric&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Procedural rhetoric&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;ul class=&quot;links inline&quot;&gt;&lt;li class=&quot;addtoany first last&quot;&gt;&lt;span&gt;&lt;span class=&quot;a2a_kit a2a_target addtoany_list&quot; id=&quot;da2a_2&quot;&gt;
      
      &lt;a class=&quot;a2a_dd addtoany_share_save&quot; href=&quot;https://www.addtoany.com/share_save#url=https%3A%2F%2Flessonplans.dwrl.utexas.edu%2Fcontent%2Fprocedural-rhetoric-analyzing-video-games&amp;amp;title=Procedural%20Rhetoric%3A%20Analyzing%20Video%20Games&quot;&gt;&lt;img src=&quot;/sites/all/modules/addtoany/images/share_save_171_16.png&quot; width=&quot;171&quot; height=&quot;16&quot; alt=&quot;Share/Save&quot;/&gt;&lt;/a&gt;
      
    &lt;/span&gt;
    &lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;</description>
 <pubDate>Mon, 16 Apr 2012 16:16:43 +0000</pubDate>
 <dc:creator>King</dc:creator>
 <guid isPermaLink="false">38 at https://lessonplans.dwrl.utexas.edu</guid>
 <comments>https://lessonplans.dwrl.utexas.edu/content/procedural-rhetoric-analyzing-video-games#comments</comments>
</item>
</channel>
</rss>
