Students pair up to practice rebuttal. Partners present their position on their chosen controversy and have to fend off arguments for other positions that their partner comes up with. Partners change frequently and in quick succession.
Use freely available pitch decks from real start-up companies to introduce persuasive writing. (The exercise may also be adapted to teach rhetorical analysis). Students review pitch decks in an online gallery and answer questions about their rhetorical construction.
In this assignment students use the Oxford English Dictionary to make individual mindmaps of the multiple definitions of related words, then the class together creates a constellation of meanings surrounding a seemingly simple topic that becomes more and more complex.
This exercise has groups of three students answer questions about an assigned reading; read and revise other groups' answers; consider other groups' revisions of their first answer; and revise their first answer--all in preparation for class discussion.
In two short blog posts, I asked students to choose an interesting or perplexing word to look up in the books we'd just finished reading. After conducting their research, students blogged about their findings and made a quick effort at applying their research to a passage.
I’ve often found that writing about rhetorical concepts and theories only takes students so far. This assignment allows students to create concrete visual representations of concepts and theories in order to approach and think through them in a different manner.
This lesson plan uses the interactive video game Mass Effect 1 (BioWare, 2007 for XBOX 360) to teach students about making situated speech acts that effectively address a certain audience in a particular rhetorical situation.
Incorporating TV Tropes (a wiki that catalogues narrative devices used across a variety of media) into your discussion of literary devices and encouraging students to talk about how narrative techniques across different genres and forms of media can assist in making these concepts intelligible and "real" to them.
Students use an online resource to learn some common ways that writers use a few "hard words". Then, with the children's game Madlibs serving as a model, students generate a template for a game in which they learn new words and collocations from their partners.
Following a detailed set of instructions, students use crayons (or other multi-colored writing utensils) to visually distinguish between certain elements of their papers. The result is a colorful paper that visually demarcates areas of text that may require revision.
In this lesson, students created Dipity timelines that allow them to integrate multi-media content into a temporal-sequential order. Taking the sources from their first essay, students reflect on the benefits of the multimedia/chronological presentation.
The purpose of this lesson is to introduce the students to screen reader software, so that they will be aware of the challenges that blind people face in using web sites, and so that they can adjust their own sites to accomodate access for the visually challenged.
Using the extremely user-friendly online video creation tool, Animoto, students create short commercials pitching (potentially) odd combinations of products to target audiences (pianos to businessmen, running shoes to retirees, etc.)